Sunday, December 6, 2009

The Man, the Myth, the Perv


 Context is a funny thing (understatement of the century). When I became vaguely familiar with R. Crumb's work, I was "weirded out" to say the least. To me he was "that guy who drew sexual cartoons of little girls", which in my defence, is not entirely untrue. In fact, Crumb himself would probably agree with me. I mean, take a gander at this piece on the right. It's a self portrait, for gosh sakes. 
Crumb's work makes no attempt to disprove his controversial reputation. In fact, he seems to delight in feeding his public a constant stream of demented imagery. 

Then I watched the movie "Crumb" directed by Terry Zwigoff, a straight forward documentary that looks at R. Crumb's work and family amidst the confusion of his upcoming move to France. The film featured startling interviews with his brother's Max and Charles, whose revelations and behavior make Crumb's neuroses look like child's play. The film even gives us a glimpse of the Crumb children's wildly painful and traumatic childhood. 


Crumb appears to be the hero of the story, attempting to cope with his career, do his best with women and his children, and keep his utterly insane family at bay. Meanwhile, he is in a constant state of self-analysis, contemplating his flaws and errant sexual desires with a sincerity and humor that makes him easy to forgive. He is a man trying to make the best of a raw deal and he "weirds you out" in the process, then so be it. 



( Crumb's son Jesse, brother Maxon, and R. Crumb)


Persepolis

Disclaimer? 
For some reason, I've always found it harder to explain how much I liked something, rather then how much I didn't like something. Bitter, pointed quips flow quickly through my fingers, but any attempt at praise is reminiscent of a third-grader's first essay on summer vacation. Unfortunately for you, oh reader, I really, really enjoyed Persepolis (in both its incarnations) and I'm required to write about it. Sorry.

Persepolis is a fantastic story. It's also a fantastic movie. I'm very proud of the author, an odd sensation, as we have never met. But yes-I'm proud of her because she told her own story, material that is totally loaded (Middle-east! Women! Burqas! No!) and made it accessible to anybody, American, Iranian, male, female, whatever. It makes sense. Even though the story (her life, lest we forget) deals with painful experiences and emotional, upsetting scenarios, the author maintains her sense of humor (http://www.youtube.com/watch?v=rlIAmCfHzbg), which allows us to forget our discomfort with the context and connect with the people in the story. When our entire view of the middle east is informed by redneck politicos and suicide bombers, it's so refreshing to hear a person talk about their actual life without an agenda, even ifFont size it's not about relations with the US at all. Actually -the fact that I would collapse those two subjects is indicative of what a media/education disaster the whole thing is. 

Incidentally, here's a situation where Scott McCloud's theory of "I relate to simple shapes" proves true. Satrapi's simple portrayals make the characters incredibly endearing, as well as universal.

Here's a great interview with the creator of Persepolis, Marjane Satrapi, in which she describes turning the graphic novels into a book. Also, the interviewer, Tavis Smiley of PBS, is quite possibly the worst interviewers in the history of interviewing. Just saying.

Negative Space


Black Hole is a graphic novel that I will only read once. 
 
I'm in no way implying that I didn't enjoy it. The drawings, all black and white, are beautifully executed in a style that is the perfect vehicle for the story they tell.  Best of all are the panels that take up the entire page. These are rendered with detail and charisma, imbued with so much multi-faceted symbolism, that they elevate both the visual element and the power of the narrative simultaneously. 

That said, the imagery in the book was both upsetting and down right gross. I know it's just drawings and everything, but we're talking about an entire novel of shredded pseudo-vaginas and glowering, disfigured maws.  The main characters are both vulnerable teens pursuing young love, and they are met with nothing but trauma inducing sexual encounters, mockery, and vicious STDs. 



(Click me, I'm gross!)

I often wonder how an author of a graphic novel chooses his or her content, since it must be something complex enough to write a novel about and visually interesting enough to illustrate in it's entirety. Charles Burns, the author and illustrator, seems to have chosen well in one respect. Wild n' out teen STDs is certainly a topic graphic enough to provide fodder for thousands of illustrations, and Burns definitely lets his images do the talking. However, 200 plus pages (Burns does not include page numbers, visionary that he is) of visceral illustrations that feature overtly nasty sexual imagery, arranged to tell a tale of heartbreak and alienation is a literary journey one need take only once. 
It is, quite literally, too gross for words. 


Tuesday, November 24, 2009

Panda Surprise!



 Whenever you find yourself enjoying something you've categorically put down your entire life, you always feel like an asshole. I know because I just finished reading the Volume 1 of 
Ranma 1/2 and it was awesome. 
 I've pretty much insisted that I hate manga as long as I can remember. Turns out, that's pretty easy to do when you've never read any (For the record, Miyazaki films do not count, as they are essential hipster art-house, just sayin'). I may have watched Sailor Moon a few times, but was pretty much the extent of my exposure until very recently...

I'm not necessarily eating all of my words. It's not as if I suddenly want to start running around in a pleated micro mini and knee socks giggling like a maniac, but I must admit Ranma 1/2 is undeniably entertaining. It's funny, the timing is great, the characters are incredibly endearing, and that just in the english version. 

 I can only imagine how much latent cuteness is lost in translation. I've heard people say that  German is a language meant for giving orders. I can only assume Japanese is a language created for the sole purpose of saying adorable things. What other culture has such an undying fascination with cute stuff? See: Hello Kitty, Asimo, Sushi, Pokemon. Ranma 1/2 is packed full of situations that are embarrassing in the cutest way possible. The main character involuntarily, yet quite comically, shifts from handsome young man to pig-tail sporting Lolita with just a splash of water. Also- the dad turns into a panda. Nothing is cuter then a panda. Obviously chaos ensues. But really cute chaos.

I can illustrate my "thesis" with two links, parts of an episode of the "Ranma 1/2" animated series. 

The first one is in Japanese with English subtitles. Tell me this isn't the cutest shit you've ever seen. http://www.youtube.com/watch?v=jMut0S93rRM

This one is the next part of the same epidsode, except it's been dubbed over by terrible English speaking actors. Boo. http://www.youtube.com/watch?v=O6a8ULj7W8M&feature=related

 
                                                                      I rest my case.

Thursday, November 12, 2009

I draw, therefore I am miserable.


I was unaware that the creation of the graphic novel was the exclusive domain of sad people. In my brief and sporadic foray into its honorable legacy, I've gazed upon numerous beautifully rendered panels, appreciated hand lettered fonts, and traversed each facet of the proffered emotional landscapes. 
It hasn't exactly been a joyride. 
  
There's been irony, yes, and loneliness, alienation, apathy, bitterness, sarcasm, pain, and profound sadness. But happiness? Goodness no. God forbid we explore the sunny side. It seems both writers and inkers alike are on strict orders to encapsulate any inkling of a positive outlook that might sneak into a panel with clouds upon clouds of irony and foreboding. 
Here-I'll do a little name dropping. You won't miss the thread of nihilism and tears:

 -Blankets- Craig Thompson. Sad boy (victim of childhood sexual abuse) loves sad girl (forced to care for her mentally challenged brother in the wake of her parents vicious divorce). Do they end up together? No. No they don't. 

-Jimmy Corrigan- Chris Ware. Smartest kid in the world. SADDEST KID IN THE WORLD.

-Black Hole- Charles Burns. Main conflict motivator: teen alienation as fostered by a STDs that causes horrific mutations. 

And that's just my short list. Ah, youth. 
But why? Why must it be so? Did everyone in the 90's really hate life that much? I can just imagine all the authors together in some frozen Nebraskan basement, listening to The Smiths until they cried and their tears mixed with the dirt underneath their fingernails to make the ink which... Okay, too far. 
Perhaps the graphic novel as medium just isn't designed to convey joyful feelings. Maybe a glimmer of hope would piss off the target market. 

I wouldn't know. It's hot as hell where I live. 


Sunday, October 11, 2009

Of Maus and Men





How does one begin to write about the Holocaust? We're talking about an event (a word that invariably falls flat) so incomprehensibly horrifying and universally traumatic that even the 2nd, 3rd, and 4th generations of its participants are still dealing with the repercussions. It must must be addressed, must be recognized, but how? How can we begin to discuss an experience when it is almost to insulting to claim "an understanding"? 

Art Spiegelman probably knows what I'm trying to say much better then I do. It's clear from the beginning of Maus that he is more then a little conflicted about his relationship to the the tragic legacy he inherited. Although I realize there is much more history, intention, and intricacy to the device then I am insinuating, the fact that all the characters were portrayed as different animals struck me right away as a sort of coping mechanism (Of course, right away I want to throw out some kind of layperson's disclaimer. I have no comprehension, nor experience with something of this enormity, so forgive me if I over-simplify it for the purpose of "page-fillery".). 
Some people have called Maus "hard to read" as it is, I can only what it would be like to author a graphic novel had the characters been portrayed as a human. Even the fact of the medium itself, dealing in iconic drawings, seems to lift the story out our world, therefore making it somehow possible (dare I say easier) to contemplate. I got the sense that the images in Spiegelman's head were so powerful, so pervasive, that to see them reflected on the page would have been too much. 
One thing that struck me in particular was Spiegelman's allusion to what I'd call second-generation survivor guilt, illustrated pretty clearly in the picture below...


Although, once again I am wildly unqualified to evaluate here, the panels suggest that the emotional weight of his "heritage" is ever present, yet here he is, receiving both profit and international acclaim for a retelling of a genocide, although it seems highly unlikely they were motivating factors in his work.  Once again, we're facing the dichotomy housed in a single work of art, a personal experience crucial to the mental health of the artist and all the while a source of guilt and further inner conflicts. 

Below, I've added a selection from an earlier work (if you click the image, you can see the enlarged version) by Horst Rosenthal, Mickey au Camp de Gur, who used Mickey to represent himself in his depictions of daily life in a french concentration camp. The idea of a coping mechanism is much more concrete in this case, as Rosenthal created the work during his imprisonment at the camp. The final panel of this particular page, in which Mickey escapes by erasing himself and is re-drawn in America, is simultaneously charming and incredibly tragic, since Rosenthal died in Aushwitz.                             

                                                         



Tuesday, September 29, 2009

Truce, Scott McCloud?


Okay-I know I said I didn't like Scott McCloud, but as I am prone to vehement and often ill-advised reactions, I've reconsidered, sort of. I may not like his "literary voice" or his weird tintless sunglasses, but he does know his subject matter (Also-he drew a lot of those little graphs. I bet that took forever.). 
But seriously, whatever my vapid and irrelevant feelings are on the presentation of the material, there is actually no way I could address McCloud's entire body of work with one post in any way that's remotely engaging, so I picked out my favorite (uh-oh, those preferences again) part of the book. Lo and behold, it's relevant to my "pet subject" and to comics! Success!
 
Very early into my consideration of comics as a medium, it struck me how similar comics are to the storyboards used in creating a film, and actually the two media have a lot in common. Apparently, this link was quickly made by comics artists (or by McCloud at least), but seemingly not by filmmakers. The more I consider the relationship between the two, the more I understand how much they have to offer each other. One point in particular gave me a very different perspective on my own work as a student of editing, the list of panel to panel transitions. 
McCloud lists the 6 different types of transitions as:
1. Moment-to-moment 
2. Action-to-action
3. Subject-to-subject
4. Scene-to-scene
5. Aspect-to-aspect
6. Non-sequitur
The greater part of our list is already at work in the editing world. If you watch any movie, you will easily notice cuts made from action-to-action, scene-to-scene, and subject-to-subject.
Now admittedly, some of these do not carry over, because there are editing rules that a comics artist need not consider. A moment-to-moment transition between panels wouldn't work as a cut the way McCloud portrays it (Ironically, I can't show you what I mean, because I can't find his graphic anywhere online. Excuse me, while I eat me words.), because unless you change the angle of the shot/frame, you'd have what's called a jump cut. Number 6, Non-sequitur proves equally unhelpful, but I'm not quite sure how that one fits into legit comics anyways. 
Number 5, however, while undoubtedly used in the universal catalogue of edited film, is rare bird in both American film and comics (although apparently not in japan). With a bit of visualization, you can imagine how this style of editing can lend the same richness and tempered, observant quality to film, that is already enjoyed and employed by some comics.